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Playing the Cello, Book One

by Cassia Harvey

Instrumentation
Cello
Publisher
C. Harvey Publications
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Cover of Playing the Cello, Book One
Cover courtesy of C. Harvey Publications

About this piece

Written to follow Learning the Cello, Book One, this book combines catchy, enjoyable songs with easy exercises to help the beginning cello student play as much as possible. With exercises for agility and finger patterns, this book helps train students in essential technique, while at the same time introducing students to cello fiddle tunes, classical pieces, and folk melodies. The aim of Playing the Cello, Book One is to help the student with reading and playing skills, developing fluency that can help them in playing orchestra or solo music. With its emphasis on playable, fun tunes, this is a great supplement to other methods or studies! This book can be studied in private lessons, in cello classes, or in mixed string classes, along with Playing the Violin, Book One, Playing the Viola, Book One, and Playing the Bass, Book One. A Score and Piano Accompaniment is also available (CHP302). This book could be studied along with Learning the Cello, Book Two, and could be followed by Getting in Shape for Cello.

Technical overview

This fun beginning string class solo book helps you learn cello in private lessons or heterogeneous string classes.

Level rubric

Late Beginner

Left Hand

  • Mostly 1st position with small extensions.
  • Early shifting to 2nd/3rd positions.
  • Controlled vibrato on sustained notes.

Right Hand

  • Expanded bow technique for faster passages & wider dynamics.
  • Longer slurs (3–4 notes).
  • Hooked bowing for dotted rhythms.
  • Practice basic martelé accents.
  • Increase speed in string crossings with minimal arm movement.

Bow Strokes

  • Standard détaché; add staccato, martelé, short slurs, hooked strokes.

Rhythm & Musicality

  • Incorporate dotted figures, compound meters (6/8), triplets & syncopation.
  • Develop subdivision sense; introduce rubato in small measures.
  • Slightly longer phrases.
  • Introduce basic dynamic shading.

Levels are approximate guides, not strict requirements.